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AI Insights · Timothy · April 2022

Top 5 Boxing Games on iOS in Netherlands: Q1 2022

Discover the performance of the top 5 boxing games on iOS in the Netherlands during Q1 2022. Insights include weekly downloads, revenue, and active users.

Top 5 Boxing Games on iOS in Netherlands: Q1 2022

During the first quarter of 2022, the top five boxing games on iOS in the Netherlands showcased varied performance across weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, offers a detailed look into the trends of each game.

Real Boxing 2 from Vivid Games S.A. experienced fluctuating metrics throughout the quarter. Weekly revenue peaked at $259 at the end of December and saw another high of $251 in the week of January 24. However, it dipped to as low as $46 in late February. Weekly downloads started strong with 1.8K at the end of December but declined to 207 by the end of March. Active users showed a similar downward trend, dropping from 2.4K at the end of December to 231 by the end of March.

EA SPORTS™ UFC® 2 by Electronic Arts, which was released in mid-January 2022, showed promising growth. Weekly revenue increased significantly towards the end of the quarter, reaching $192 in the week of March 21. Downloads saw a peak in late February with 2.3K before settling at 785 by the end of March. Active users rose steadily, reaching a high of 4.8K in the week of March 21.

Boxing Star: Real Boxing Fight from THUMBAGE showed steady performance with minor fluctuations. Weekly revenue saw a high of $83 in mid-February, while downloads remained relatively low, peaking at 97 at the end of December and ending the quarter with 56. Active users also showed a declining trend, starting at 391 and closing at 172 by the end of March.

Cobra Kai: Card Fighter by Boss Team Games saw modest activity. Revenue peaked at $55 in mid-February but dropped to as low as $3 by the end of March. Downloads followed a similar pattern, with a high of 247 in early January and a low of 4 in mid-March. Active users decreased from 269 in early January to 114 by the end of March.

Lastly, WWE Mayhem from Reliance Games showed a mixed performance. Weekly revenue peaked at $88 at the end of December but fell to $8 by mid-March. Downloads fluctuated, reaching a significant peak of 381 in mid-March before settling at 99 by the end of the month. Active users mirrored this trend, peaking at 350 in mid-March and ending the quarter at 220.

For more detailed insights and further data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022